Helped Free Range Games with The Lord of the Rings: Return to Moria.
-Setup the Dwarf Creator
-Create physics assets for beards, hair, and props for Players and NPCs.
- Help with rigging, skinning, and implementation of characters in Unreal.
Superseed Studios Animation and Tech Art Reel for The Lord of the Rings: Return to Moria
-Spend most of my time helping set up the Dwarf Creator
-Work with engineers with the underlying tech in Unreal to share the same skeleton across all Dwarves.
-Help with rigging, skinning, and implementation in Unreal.
-Retarget all the mocap data for the cinematics.
-Made sure the pipeline from Maya to Unreal was seamless
-Setup the Unreal scenes and camera layouts in engine.